package nsh.cl.nd.khtn.mazedash;

import java.util.Random;

public class GameConstant {

	public static final Random GENERATOR = new Random();
	public static final int CAMERA_WIDTH = 720;
	public static final int CAMERA_HEIGHT = 1280;
	
	public static final int CELL_WIDTH = 100;
	public static final int CELL_HEIGHT = 100;
	
	public static final boolean IS_MULTITOUCH = false;

	public static final int SLEEP_AFTER_LOADING = 3000;

	public static final int TEXTUREATLAS_MAX_WIDTH = 2048;
	public static final int TEXTUREATLAS_MAX_HEIGHT = 2048;
	public static final int MAX_CHARS = 5;

	public static final String JPEG = ".jpg";
	public static final String PNG = ".png";

	public static final String PATH_BACKGROUND = "background/";
	public static final String PATH_MASK_FADE = PATH_BACKGROUND + "fade" + PNG;
	public static final String PATH_MASK_BLACK = PATH_BACKGROUND + "black" + PNG;
	public static final String PATH_MASK_WHITE = PATH_BACKGROUND + "white" + PNG;
	
	public static final String FONT_FILE = "font.ttf";
	public static final String FONT2_FILE = "font2.ttf";
	public static final int FONT_SIZE_NORMAL = 80;
	public static final int FONT_SIZE_BIG = 140;
	public static final int FONT_SIZE_SMALL = 40;
	
}
